About me

My name is Sergei Chesnokov, and I've been working in a game industry for over 12 years. I started at the outsourcing company Sperasoft as a junior 3D artist and eventually became an associate art director. Later, I worked at Larian Studios, and I now live in Sweden and work at DICE EA as an OS Character Lead. I’ve worked on games such as Star Wars: The Old Republic, Mass Effect: Andromeda, Baldur's Gate 3, and Battlefield 2042. I'm experienced in both hard surface modeling and organic modeling.

My goal

There are many courses on the market that teach the basics, from getting started to introducing software. This foundational training is important, and it’s great that such courses exist. However, after completing them, many students find themselves asking, "What’s next? How can I apply this knowledge in real production, and how do I continue improving my skills?" My program is designed specifically to fill this gap and help artists take their skills to the next level. I believe I’ve gathered a wealth of knowledge that I’m ready to share with others.

Made on
Tilda