Creature creation for games Mentorship

Are you a 3D artist who’s completed the basics but feels uncertain about the next steps?
If you're looking to take your skills to the next level, I’m here to guide you through the advanced techniques of character and creature modeling. Together, we’ll explore the entire character creation pipeline covering everything from initial blockouts to final rendering using industry-standard workflows practiced in top AAA studios. My mentorship will equip you with the tools and knowledge to excel in your 3D art career.

About the program

Who this course is for

This intermediate-level course is designed for artists who have mastered the basic tools and familiar with pipeline, but feel stuck and are seeking real-world production experience and want to elevate the quality of their work. That means you have to know:

  • Basic of sculpting in Zbrush
  • Basic of retopology process and poly modeling
  • Basic of Unwrapping process.
  • Basic of backing process
  • Basic knowledge of Substance Painter.

That's why this program focuses primarily on fundamental things like anatomy, organic shapes, and colours rather than specific buttons and software, but we won't ignore any technical questions you may have and I will share all the techniques I know.
During this course, we will go through the whole pipeline starting with pipeline overview, preparation, blocking, sculpting, retopology, unwrapping, texturing and rendering.

Is it hard?

This course isn’t easy, and it's not meant to be. I set high standards for the final results, and reaching them will require dedication and hard work. The program is intensive, designed to mirror the demands of the professional 3D industry. Be prepared to invest significant time and effort into honing your skills—because the only way to achieve truly exceptional character and creature models is through persistence, attention to detail, and a deep commitment to your craft.

How the Mentorship Program Works

A small group of up to 3-4 students.

Discord Server Access: You'll gain entry to my exclusive server, which serves as our main communication hub.
Even after your course concludes, you're welcome to remain on the server. You can continue to ask questions, share you progress and communicate with other students

We’ll have two live classes every week, with a focus on lectures and personalized feedback. Classes will be held via Zoom, and recordings will be available after each session.

Unlimited Discord Support: Receive continual support through Discord, where you can ask questions and get assistance anytime.

Software

I Use Zbrush, Maya, Substance Painter and Unreal for rendering. But you won't be limited by the same tools. You are free to use any similar software.

Duration and price

Full program: 6 weeks - 550 EUR. If for some reason you need more time, you can extend the course and pay weekly.

One-time feedback session: 65 EUR an hour.

Launguage
English or Russian. Unfortunately, at this moment, I cannot combine two languages ​​in one course. The language is selected on a first come, first served basis.

Weekly schedule

  • Week 1: Blocking
    • Lecture one: From several concepts you’ve selected, we will choose one that you will create in 3D. We will focus on how to prepare for the project, explore how to make your workflow as flexible as possible so that you can easily and quickly make changes at any stage. We will start with a concept, I'll explain how to read concept, match proportions, etc. Then blockout, it's limitations in the gaming industry, understanding what good blockout is, and more.
    • Lecture two: Feedback and Q&A session
  • Week 2: Highpoly
    • Lecture three: We will continue working on the model at a more advanced level. I will explain when it’s appropriate to move on to higher polygon counts. We will also keep refining the anatomy, polishing shapes, etc.
    • Lecture four: Feedback and Q&A session
  • Week 3: Lowpoly
    • Lecture five: Creating the low-poly model. I will explain how to create good topology, UV mapping, preparation for baking textures, and more
    • Lection six: I will explain how to efficiently organise the texture baking process, making it non-destructive, meaning you'll be able to make adjustments at any stage, whether it's the high-poly or low-poly model, and rebake the textures with a single click. Feedback and Q&A session
  • Week 4: Texturing
    • Lecture seven: I will explain the entire process of character texturing. We will cover the technical aspects, such as the basics of PBR, and the artistic side, such as working with color, details, and more
    • Lecture eight: Feedback and Q&A session
  • Week 5: Rendering
    • Lecture nine: We will look at how to render your model in the most expressive way. This includes setting up lighting, posing the model, composition, common mistakes in rendering, and how to avoid them, what should be in portfolio and more.
    • Feedback and Q&A session
  • Week 6 : Feedback and Q&A session
    • Two Feedback and Q&A sessions
Made on
Tilda